![]() That's where this tutorial steps up to the plate. The guide's author knows all about Base64, I guarantee, but its use goes beyond the scope of the guide. But that's not to say that you can't use these things in your story! For now, you'll need to store them elsewhere – whether it's on a web site you control, or a service you use like Dropbox – and put references to them in your story. If you'd like to create something that makes heavy use of images, sound, or movies, you may want to stick to Twine 1 for now. Here's a excerpt from the official Twine 2 Guide: No, we're going to actually put the images inside our twine's HTML so that we don't have to include other files or link to the images elsewhere on the 'Net. However, I wanted to make it clear that this isn't a guide to using basic HTML to display images in the standard fashion, something many people already know how to do. So, we can't actually include images in that fashion. Notice, in the title of this thread I placed "Import" in quotes-that's because there isn't currently a UI option to do so (i.e., there's no "Import Image" button). (You better notice the "BASE64" in the above meme-it took me all of five minutes to edit it! Ha, ha, ha! I'm so funny!) ![]() Until then, we can quickly and easily include images into Twine 2 twines using Base64 encoding. If that's the case, this guide will suddenly become obsolete! Good riddance I say! Someday, Twine 2-currently rocking version 2.0.6-may include the ability to import images just like its forerunner, Twine 1.
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